Skills
Bloody Carnage (Searing Pain)
Works in a battle automatically and takes 5% of HP and MP (but no more than 3000), at the same time affecting it with the effect of Searing Pain. Chance of success: 20%.
Learned at Academy of Butchers.
Works in a battle automatically and takes 5% of HP and MP (but no more than 3000), at the same time affecting it with the effect of Searing Pain. Chance of success: 20%.
Learned at Academy of Butchers.
Disembowel
Works in a battle if you have axe in right hand. Maximum HP of the enemy is decreased by the Level of Skill *10% for 20 seconds. Chance of success: 15%. This skill can be parried with Tumble, Colossal Endurance.
Learned at Barbarians Guilds
Works in a battle if you have axe in right hand. Maximum HP of the enemy is decreased by the Level of Skill *10% for 20 seconds. Chance of success: 15%. This skill can be parried with Tumble, Colossal Endurance.
Learned at Barbarians Guilds
Riposte
Enables you to hit out of turn. Chance of success: 10% or 100%, if you have parried the stroke. Can also work if the enemy has missed you (also with Backstab).
Learned at Academy of Agility.
Enables you to hit out of turn. Chance of success: 10% or 100%, if you have parried the stroke. Can also work if the enemy has missed you (also with Backstab).
Learned at Academy of Agility.
Extra Life (Second Chance)
Chance to come back to life in the same place and in the same group, with full Health and other effects. Works in case of death. Chance of success: 15%
Learned at Academy of Life.
Chance to come back to life in the same place and in the same group, with full Health and other effects. Works in case of death. Chance of success: 15%
Learned at Academy of Life.
Weapon Parry
Allows the use of weapon in the left hand as a shield analogue, for calculation of skills like All-round Defense.
Allows the use of weapon in the left hand as a shield analogue, for calculation of skills like All-round Defense.
Shield Of Faith
Gives the chance to absorb the damage from battle spells. Maximum chance of absorption is 20% (1% per level of skill), but for character with a staff in the left hand this chance doubles. Works automatically in battle.
Learned in Barbarians Guilds.
Gives the chance to absorb the damage from battle spells. Maximum chance of absorption is 20% (1% per level of skill), but for character with a staff in the left hand this chance doubles. Works automatically in battle.
Learned in Barbarians Guilds.
Spellcasting Prodigy
Chance to use a battle and peaceful spell on one beat of the battle. Works passively. Chance of success: 75%
Learned at Academy of Spellcasters.
Chance to use a battle and peaceful spell on one beat of the battle. Works passively. Chance of success: 75%
Learned at Academy of Spellcasters.
Tumble
Gives the chance to avoid special tricks. Works as Armour-plating and Chance of Hit.
This means the chance to avoid is equal = Level of Tumble/(Level of Tumble+Level of Special trick). In this way the chance to avoid Stunning of 15th level on 20th level of Tumble is equal to 20/(20+20)= 0.5 (50%). Works out automatically in a battle.
Learned at Fencing Schools.
Gives the chance to avoid special tricks. Works as Armour-plating and Chance of Hit.
This means the chance to avoid is equal = Level of Tumble/(Level of Tumble+Level of Special trick). In this way the chance to avoid Stunning of 15th level on 20th level of Tumble is equal to 20/(20+20)= 0.5 (50%). Works out automatically in a battle.
Learned at Fencing Schools.
Auto-Hyponosis
Regenerates 50% of maximum MP while resting for 1 regeneration cycle.
Regenerates 50% of maximum MP while resting for 1 regeneration cycle.
Harmony of Elements
All elemental battle spells of the character with this skill have 1.3 * damage, not depending on the element. Also allows you to avoid the effect of Negate Elements in 50% of the time. Works passively.
Learned at Academy of Sorcerers.
All elemental battle spells of the character with this skill have 1.3 * damage, not depending on the element. Also allows you to avoid the effect of Negate Elements in 50% of the time. Works passively.
Learned at Academy of Sorcerers.
Negate Elements
Totally parries the battle magic when missing with a battle spell. Chance of success is 100% for the opponents, who make damage, without Harmony of Elements; 50% for the opponents with Harmony of Elements.
Totally parries the battle magic when missing with a battle spell. Chance of success is 100% for the opponents, who make damage, without Harmony of Elements; 50% for the opponents with Harmony of Elements.