Realm Siege
Battles for Kingdoms and Realms will be happening every day (7 days a week, 7 protectors - you can see a daily schedule on the Land Control Status page, times of sieges will be announced later).
In order to take part in the battle a clan leader, whose clan is in alliance, must declare it by the Herald at the Kingdoms capital.
If there will be no applications from clans by the time of the siege, it will be cancelled.
During the siege time it is allowed for participants to attack each other inside the sieged area of the Kingdom - alliance members, that are taking part in the battle with the Private or higher rank in clan; outlaws can also be attacked. Please keep in mind that you can be attacked in safe zones except Star and Bank.
Four Guard Towers will appear at the beginning of the siege in the capital of the Kingdom or Realm with 10 minutes respawn time. They can be destroyed only by the attacking alliance.
After death attackers that have set home in the besieged capital of the Kingdom or a Realm will be reborn outside of its borders.
Siege of a territory:
The battle lasts 60 minutes or till the victory of the attackers.
The siege is over if all 4 Guard Towers fall and the new ones do not have time to respawn, so the task of defenders - owners of the Kingdom, try to keep at least one tower standing for 60 minutes.
In order to get control over the territory, alliance need to destroy more towers then anyone else before there is no tower standing (in the event of equal towers destroyed wins alliance which destroyed the tower first).
Clan and religion experience:
Participants will gain or loose clan and religion experience according to the normal rules.
Revenues from defending:
50% of all combined revenues from the regions, that are located on the Kingdom territory are going to the clans - members of the alliance. This way 50% of all bonuses of taxable operations in this Kingdom will go to the clan - owner of that territory and in other 50% any of the alliance-protector's clan.
In order to take part in the battle a clan leader, whose clan is in alliance, must declare it by the Herald at the Kingdoms capital.
If there will be no applications from clans by the time of the siege, it will be cancelled.
During the siege time it is allowed for participants to attack each other inside the sieged area of the Kingdom - alliance members, that are taking part in the battle with the Private or higher rank in clan; outlaws can also be attacked. Please keep in mind that you can be attacked in safe zones except Star and Bank.
Four Guard Towers will appear at the beginning of the siege in the capital of the Kingdom or Realm with 10 minutes respawn time. They can be destroyed only by the attacking alliance.
After death attackers that have set home in the besieged capital of the Kingdom or a Realm will be reborn outside of its borders.
Siege of a territory:
The battle lasts 60 minutes or till the victory of the attackers.
The siege is over if all 4 Guard Towers fall and the new ones do not have time to respawn, so the task of defenders - owners of the Kingdom, try to keep at least one tower standing for 60 minutes.
In order to get control over the territory, alliance need to destroy more towers then anyone else before there is no tower standing (in the event of equal towers destroyed wins alliance which destroyed the tower first).
Clan and religion experience:
Participants will gain or loose clan and religion experience according to the normal rules.
Revenues from defending:
50% of all combined revenues from the regions, that are located on the Kingdom territory are going to the clans - members of the alliance. This way 50% of all bonuses of taxable operations in this Kingdom will go to the clan - owner of that territory and in other 50% any of the alliance-protector's clan.