Buffs - Self Only
Iron Skin
Absorbs physical hits. Each hit absorbed removes 1 layer. Duration: 20 minutes Cannot be used at the same time as Radiant Sphere.
Backstab can remove all layers at once. The amount of layers taken off with backstab, is calculated like this:
Amount of layers removed with backstab = (Level of backstab/5)+1
If the enemy manages to take off all the layers, the loss of the hit is calculated like this:
DAMAGE = Original Damage/(Layers of Iron Skin+1)
Learned at Alteration Guilds.
Absorbs physical hits. Each hit absorbed removes 1 layer. Duration: 20 minutes Cannot be used at the same time as Radiant Sphere.
Backstab can remove all layers at once. The amount of layers taken off with backstab, is calculated like this:
Amount of layers removed with backstab = (Level of backstab/5)+1
If the enemy manages to take off all the layers, the loss of the hit is calculated like this:
DAMAGE = Original Damage/(Layers of Iron Skin+1)
Learned at Alteration Guilds.
Buff Level
Layers Mana |
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Radiant Sphere
Similar to Iron Skin, but for magic damage, gives 5 layers of defense against magic damage. Duration: 20 min. Cannot be used at the same time as Iron Skin.
Learned at Academy Of Endurance.
Similar to Iron Skin, but for magic damage, gives 5 layers of defense against magic damage. Duration: 20 min. Cannot be used at the same time as Iron Skin.
Learned at Academy Of Endurance.
Layered Defense
Gives a shielding effect worth double the character's maximum HP. Absorbs all damage (magic and physical), until it is exhausted. Is active for 20 minutes or until that amount of damage is absorbed. Has a cooldown of 150 seconds. Academy of Defense
Gives a shielding effect worth double the character's maximum HP. Absorbs all damage (magic and physical), until it is exhausted. Is active for 20 minutes or until that amount of damage is absorbed. Has a cooldown of 150 seconds. Academy of Defense
Astral Carnival
Increases Magic Damage. Duration: 20 minutes Cost to cast: 150 mp.
Learned at Elite Guild of Spellcasters, Academy of Combat Magic
Formulas
%addition to Magic Damage = Original Damage+Original Damage*EFFECT/100
FND = FND*(1+EFFECT/100), where
FND - final nominal loss of incantation;
ND - nominal loss of incantation
Increases Magic Damage. Duration: 20 minutes Cost to cast: 150 mp.
Learned at Elite Guild of Spellcasters, Academy of Combat Magic
Formulas
%addition to Magic Damage = Original Damage+Original Damage*EFFECT/100
FND = FND*(1+EFFECT/100), where
FND - final nominal loss of incantation;
ND - nominal loss of incantation
Buff Level
Effect |
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