Kingdom Seiges
- In order to take part in the battle a clan leader, whose clan is in alliance, must declare it to the Herald at the Kingdoms capital.
- If there are no applications from clans by the time of the siege, it will be canceled.
- During the siege, all attacking alliance clans may attack any member of defending alliance clans in any world region, except for cities without active sieges, Flag Points, Bars and Stars.
- Four Guard Towers will appear at the beginning of the siege in the capital of the Kingdom or Realm with 10 minutes respawn time. They can be destroyed only by the attacking alliance.
- After death attackers that were set born in the besieged capital of the Kingdom or a Realm will be reborn outside of its borders.
Schedule For Kingdom seiges
- Battles for Kingdoms and Realms will happen every day (you can also see a daily schedule on the Land Control page)
Domain: Mirror Realm
Time of Battle: Monday, 19:00 server time
Domain: Black Realm
Time of Battle: Tuesday, 11:00 server time
Domain: Millenia Realm
Time of Battle: Wednesday, 22:00 server time
Domain: Moon Empire
Time of Battle: Thursday, 12:00 server time
Domain: Boundary Realm
Time of Battle: Friday, 15:00 server time
Domain: Enigmatic Kingdom
Time of Battle: Saturday, 22:00 server time
Domain: Rainbow Kingdom
Time of Battle: Sunday, 11:00 server time
Seige Of A Free Territory
- The battle lasts for 60 minutes.
- In order to get control over the territory, alliance need to destroy more towers then anyone else before there are no towers left standing (in the event of equal towers destroyed, the alliance which destroyed the first tower wins)
Seige Of An Occupied Territory
- The battle lasts 60 minutes or till the victory of the attacking alliance
- The siege is over if all 4 Guard Towers fall and the new ones will not have time to respawn, so the task of defending alliance - owners of the Kingdom - is to try to keep at least one tower standing for 60 minutes
- In order to get control over the territory, alliance need to destroy more towers then anyone else before there are no towers left standing (in the event of equal towers destroyed, the alliance which destroyed the first tower wins)
Clan and Religion Experience
- Participants will gain or lose religion experience according to the normal rules.
- During the siege all participating players' presteige isn't lost upon losing to enemy combatant. This refers to attackers as well as defenders.
- During the siege clan experience and presteige points for defeating enemy are doubled.
Tax Revenues
50% of all land taxes go to the clan that owns the land, the other 50% go to the alliance that own the kingdom (divided up between clans in alliance, that is why you will see that taxes go to a few different clans).