Faith Points - Faith Shop
Located: Amphitheatre, square #3231
Here is a list of pots available to purchase with your Faith Points.
These items are all soulbound.
Here is a list of pots available to purchase with your Faith Points.
These items are all soulbound.
Contains 3 compasses
Tells the location of a random player, which can be attacked for religion or clan war, in the same region as you. Specifies name, length of a route and direction of movement to the target. The opponent is not notified about search. Compass cannot be used in a fight or in peace zones. If no one is located the compas is not spent, and the character receives Gloom effect for 10 seconds which does not allow use of compass. You can be hidden from compass search by the use of Magical Cloud Sphere (Anti-locator). |
Contains 3 Magical Scanners
Scans for any player which can be attacked for religion or clan wars all over the world. Tells you player name and name of region. The scanned player will receive this message "You feel a chill run down your spine." If magic scanner has not found the potential enemy it will not be spent. You can be hidden from scanner search by the use of Magical Cloud Sphere (Anti-locator). |
Choose from: Universal, Clan, Moon, Sun, Chaos, Order
Traps opponent for 30 seconds. Universal, Clan, Moon, Sun, Chaos, Order Universal: Any religion enemy Clan: Any player in any clan that your clan is at war with. Once someone gets trapped, the owner is sent information on place and name of the trapped player. It is possible to set only one trap (or a magnet) in the same location. If you try to set a trap in a place where someone has already set other trap that players trap will work on you. To set more than one trap in different locations at the same time, the first will use one trap, the second will use two, the third will use three, etc. Traps are only active while the character who set them is online. Once you have set a trap, magnet or mirror you can use Search Devices in spell window to locate your magnets, traps and mirrors. Remove Devices in spells will remove all magnets and traps you have set. It is possible to avoid being trapped by the use of Light Steps. |