Mob Types
Earth Adept - this type of monster has the following features:
Physical damage: 0.5x
Up to level 180: Stone Arrows
180 and above: Stone Arrows, Mental Hit, and one of the three skills: Critical Magic, Double Magic, Triple Magic
May be Fanatic; while in group damage inflicted on all team members regardless of shields
Fire Adept - this type of monster has the following features:
Physical damage: 0.5x
Up to level 180: Fireball
180 and above: Fire Wind, Mental Hit, and one of the three skills: Critical Magic, Double Magic, Triple Magic
May be Fanatic, Elementalist
Lightning Adept - this type of monster has the following features:
Physical damage: 0.5x
Up to level 180: Lightning Bolt
180 and above: Lightning Bolt, Mental Hit, and one of the three skills: Critical Magic, Double Magic, Triple Magic
May be Fanatic, Elementalist
Cold Adept - this type of monster has the following features:
Physical damage: 0.5x
Up to level 180: Ice Arrows
180 and above: Frost Blast, Mental Hit, and one of the three skills: Critical Magic, Double Magic, Triple Magic
May be Fanatic, Elementalist
Absorb Aura - absorbs 66% of physical and magical damage
3x life, 3x experience
Death Aura - reflects 50% physical and magical damage (damage reflection does not occur during the term of racial abilities)
3x life, 3x experience
Freeze Aura - can use the effect Frozen
3x life, 3x experience
Spectral - when life gets to less than 20%, can teleport to any point in the region
3x experience
Champion - increased life and damage, boosted CHTH in accordance with Lycanthropy (15% extra) which results in it hitting more often and harder. They also absorb 15% of damage
2x experience
Possessed - increased life, reduced damage in accordance with Obsession, meaning its hits range from 0 (theoretically) to max damage. Of course based on CHTH and mob level it wont ever hit a 0 unless its a lower level than you are
2x experience
Barbarian - has skills Disembowel and Shield of Faith (5 to 20%)
Mauler - has skills Break Shield, Stun and Shield of Faith (5 to 20%)
Duelist - has skills Seeking Blade and Shield of Faith (5 to 20%)
Monk - has skills Tumble and Defensive Stance
Butcher - has skills Bloody Carnage and Shield of Faith (5 to 20%)
Vindicator - has skills Disarm and Defensive Stance
Assassin - has skills Backstab, Open Wounds and Defensive Stance
Swordsman - has skills Riposte, Focus Attack and Defensive Stance
Vampire - dealing damage to the character restores his health
Fanatic - increased use of religious abilities, increased life
Elementalist - uses attack spells of different elements, including area spells
Moon Cultist - has a certain level of Moon religion, can use various religious skills
Order Adept - has a certain level of Order religion, can use various religious skills
Sun Cultist - has a certain level of Sun religion, can use various religious skills
Chaos Adept - has a certain level of Chaos religion, can use various religious skills
Unique - characterized by the following features:
5x life, 5x experience
2x chance of drops
Uses Heal, Dispel Magic, Web
20% of these monsters have the skill Second Chance
Randomly assigned skills Parry and Shield of Faith
Minimum amount of gold equal to the level of the monster